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#ifndef __AUDebugDispatcher_h__
#define __AUDebugDispatcher_h__

#if AU_DEBUG_DISPATCHER

#include "CAHostTimeBase.h"
#include "CAMutex.h"
#include "AUBase.h"


class AUDebugDispatcher {
public:
						AUDebugDispatcher (AUBase *au, FILE* file = stdout);
						~AUDebugDispatcher();

// these are the AU API calls
		void			Initialize (UInt64 nowTime, OSStatus result);

		void			Uninitialize (UInt64 nowTime, OSStatus result);

		void			GetPropertyInfo (UInt64 						nowTime, 
										OSStatus 						result,
										AudioUnitPropertyID 			inID,
										AudioUnitScope 					inScope,
										AudioUnitElement 				inElement,
										UInt32							*outDataSize,
										Boolean							*outWritable);

		void			GetProperty (	UInt64 							nowTime, 
										OSStatus 						result,
										AudioUnitPropertyID 			inID,
										AudioUnitScope 					inScope,
										AudioUnitElement 				inElement,
										UInt32							*ioDataSize,
										void							*outData);
										
		void			SetProperty (	UInt64 							nowTime, 
										OSStatus 						result,
										AudioUnitPropertyID 			inID,
										AudioUnitScope 					inScope,
										AudioUnitElement 				inElement,
										const void *					inData,
										UInt32 							inDataSize);
	
		void			Render (		UInt64 							nowTime, 
										OSStatus 						result,
										AudioUnitRenderActionFlags *	inRenderFlags,
										const AudioTimeStamp *			inTimeStamp,
										UInt32							inOutputBusNumber,
										UInt32							inNumFrames,
										AudioBufferList *				inIOData);
			
private:
		AUBase*			mAUBase;
		UInt64			mFirstTime;
		FILE*			mFile;
		bool			mHaveDoneProperty;
		CAMutex			mPrintMutex;


		OSStatus		mHostCB1_Result;
		OSStatus		mHostCB2_Result;
		OSStatus		mHostCB3_Result;
		int				mHostCB_WhenToPrint;
		int				mHostCB_WasPlaying;
		
		double 			SecsSinceStart(UInt64 inNowTime)
		{
			UInt64 nanos = CAHostTimeBase::ConvertToNanos(inNowTime - mFirstTime);
			return nanos * 1.0e-9;
		}

		unsigned int	RecordDispatch (UInt64 inStartTime, OSStatus result, const char* inMethod);

		void 			PrintHeaderString (UInt64 inNowTime, unsigned int inThread, const char* inMethod);
		
		unsigned int	AU() const { return (unsigned int)mAUBase->GetComponentInstance(); }
		
		void 			PrintProperty (AudioUnitPropertyID 	inID, AudioUnitScope inScope, AudioUnitElement inElement);	

		void			RenderActions_HostCallbacks ();
};

#endif // AU_DEBUG_DISPATCHER
#endif //__AUDebugDispatcher_h__
