/************************** BEGIN DecoratorUI.h **************************/
/************************************************************************
 FAUST Architecture File
 Copyright (C) 2003-2017 GRAME, Centre National de Creation Musicale
 ---------------------------------------------------------------------
 This Architecture section is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 3 of
 the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; If not, see <http://www.gnu.org/licenses/>.
 
 EXCEPTION : As a special exception, you may create a larger work
 that contains this FAUST architecture section and distribute
 that work under terms of your choice, so long as this FAUST
 architecture section is not modified.
 ************************************************************************/

#ifndef Decorator_UI_H
#define Decorator_UI_H

#include "faust/gui/UI.h"

//----------------------------------------------------------------
//  Generic UI empty implementation
//----------------------------------------------------------------

class GenericUI : public UI
{
    
    public:
        
        GenericUI() {}
        virtual ~GenericUI() {}
        
        // -- widget's layouts
        virtual void openTabBox(const char* label) {}
        virtual void openHorizontalBox(const char* label) {}
        virtual void openVerticalBox(const char* label) {}
        virtual void closeBox() {}
        
        // -- active widgets
        virtual void addButton(const char* label, FAUSTFLOAT* zone) {}
        virtual void addCheckButton(const char* label, FAUSTFLOAT* zone) {}
        virtual void addVerticalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) {}
        virtual void addHorizontalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) {}
        virtual void addNumEntry(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step) {}
    
        // -- passive widgets
        virtual void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT min, FAUSTFLOAT max) {}
        virtual void addVerticalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT min, FAUSTFLOAT max) {}
    
        // -- soundfiles
        virtual void addSoundfile(const char* label, const char* soundpath, Soundfile** sf_zone) {}
    
        virtual void declare(FAUSTFLOAT* zone, const char* key, const char* val) {}
    
};

//----------------------------------------------------------------
//  Generic UI decorator
//----------------------------------------------------------------

class DecoratorUI : public UI
{
    
    protected:
        
        UI* fUI;
        
    public:
        
        DecoratorUI(UI* ui = 0):fUI(ui) {}
        virtual ~DecoratorUI() { delete fUI; }
        
        // -- widget's layouts
        virtual void openTabBox(const char* label)          { fUI->openTabBox(label); }
        virtual void openHorizontalBox(const char* label)   { fUI->openHorizontalBox(label); }
        virtual void openVerticalBox(const char* label)     { fUI->openVerticalBox(label); }
        virtual void closeBox()                             { fUI->closeBox(); }
        
        // -- active widgets
        virtual void addButton(const char* label, FAUSTFLOAT* zone)         { fUI->addButton(label, zone); }
        virtual void addCheckButton(const char* label, FAUSTFLOAT* zone)    { fUI->addCheckButton(label, zone); }
        virtual void addVerticalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
        { fUI->addVerticalSlider(label, zone, init, min, max, step); }
        virtual void addHorizontalSlider(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
        { fUI->addHorizontalSlider(label, zone, init, min, max, step); }
        virtual void addNumEntry(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT init, FAUSTFLOAT min, FAUSTFLOAT max, FAUSTFLOAT step)
        { fUI->addNumEntry(label, zone, init, min, max, step); }
        
        // -- passive widgets
        virtual void addHorizontalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT min, FAUSTFLOAT max)
        { fUI->addHorizontalBargraph(label, zone, min, max); }
        virtual void addVerticalBargraph(const char* label, FAUSTFLOAT* zone, FAUSTFLOAT min, FAUSTFLOAT max)
        { fUI->addVerticalBargraph(label, zone, min, max); }
    
        // -- soundfiles
        virtual void addSoundfile(const char* label, const char* filename, Soundfile** sf_zone) { fUI->addSoundfile(label, filename, sf_zone); }
    
        virtual void declare(FAUSTFLOAT* zone, const char* key, const char* val) { fUI->declare(zone, key, val); }
    
};

// Defined here to simplify header #include inclusion 
class SoundUIInterface : public GenericUI {};

#endif
/**************************  END  DecoratorUI.h **************************/
